@startuml
sprite $hippo [48x48/16] {
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000000000000000000000000000001AA1000000120000000
000000000000000001222210000008FFD222103EF7000000
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0000005FFFFFFFF400000000FFFFFFFF9000000000000000
0000005FFFFFFFF400000000FFFFFFFF9000000000000000
0000005FFFFFFFF400000000FFFFFFFF9000000000000000
0000003FFFFFFFF200000000EFFFFFFF7000000000000000
00000008FFFFFF70000000004EFFFFFB0000000000000000
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}


!define FA6_HIPPO(_alias) ENTITY(rectangle,black,hippo,_alias,FA6 HIPPO)
!define FA6_HIPPO(_alias, _label) ENTITY(rectangle,black,hippo,_label, _alias,FA6 HIPPO)
!define FA6_HIPPO(_alias, _label, _shape) ENTITY(_shape,black,hippo,_label, _alias,FA6 HIPPO)
!define FA6_HIPPO(_alias, _label, _shape, _color) ENTITY(_shape,_color,hippo,_label, _alias,FA6 HIPPO)
skinparam folderBackgroundColor<<FA6 HIPPO>> White
@enduml